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	<title>GLOW Interactive &#124; BLOG &#187; Flash-10</title>
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	<link>http://blog.glowinteractive.com</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
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		<title>Fun With Grid Based Transitions</title>
		<link>http://blog.glowinteractive.com/2010/06/fun-with-grid-based-transitions/</link>
		<comments>http://blog.glowinteractive.com/2010/06/fun-with-grid-based-transitions/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 17:49:04 +0000</pubDate>
		<dc:creator>Andy Poes</dc:creator>
				<category><![CDATA[Codify]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash-10]]></category>
		<category><![CDATA[Flex-Builder]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=816</guid>
		<description><![CDATA[Using matrix style grids, I experiment with creating grid based transition effects that emanate from the center of the screen.]]></description>
			<content:encoded><![CDATA[<p>For a recent game we&#8217;re working on, I was tasked with coming up with a unique effect between sections. My mind started scrambling to what I could possibly come up wtih. I started thinking about what you could do by splitting the image up into grids and playing with the individual pieces. I&#8217;ve made transitions like this in the past so my mind naturally drifted towards ways of using this technique differently. I decided to try doing the same type of effects, but have the gridÂ emanateÂ from the center of the screen rather a simple top bottom, left right effect.</p>
<p>This task seemed simple at first, but the more I thought about it, the more complicated it seemed. The trick is being able to split your image up into a grid, and then affect the grid pieces in an order that would start from one corner, and work its way to the other corner. I immediately started sketching down grids and trying to figure out patterns. With the help of a fellow employee, we found a pattern that worked for all directions.</p>
<p>The solution revolves around using a grid where the pieces are numbered by row and column. Here&#8217;s a simple example:<br />
<span style="font-family: courier"><br />
[0,0][0,1][0,2]</span></p>
<p><span style="font-family: courier">[1,0][1,1][1,2]</span></p>
<p><span style="font-family: courier">[2,0][2,1][2,2]<br />
</span></p>
<p>Lets examine the above example. We know we want to move from one corner to the opposite corner. Examining the grid, there&#8217;s a simple pattern using addition and subtraction. Travelling along diagonals, the items in a line all add up or subtract to the same values. 0,0 = 0; 0,1 = 1; 1,0 =1; 0,2 = 2, 1,1 = 2 etc&#8230;</p>
<p>Using this as our base, the next trick is how to loop through. The following is how it would work for one corner:</p>
<pre class="brush: as3; title: ;">for (sum = 0; sum &gt;= lastRow + lastCol; ++sum)
{
     for (row = 0; row &gt;= lastRow; ++row)
     {
          col = sum - row;
     }
}</pre>
<p>After that, all you have to do is affect your bitmaps however you woud like. Below are a few examples I came up with; Just click the image to begin the transition.</p>
<p>The first is a simple alpha fade with a large grid. This allows you to see whats going on from the most basic standpoint:</p>
<p><a target="_blank" href="http://www.glowinteractive.com/staging/andy/flash/basic_alpha.html"><img src="http://blog.glowinteractive.com/wp-content/uploads/2010/06/basic_alpha.jpg" alt="" width="670" height="320" /></a></p>
<p>This example adds rotation and a subtle color transform:</p>
<p><a target="_blank" href="http://www.glowinteractive.com/staging/andy/flash/rotation_ct.html"><img src="http://blog.glowinteractive.com/wp-content/uploads/2010/06/rotation_ct.jpg" alt="" width="670" height="320" /></a></p>
<p>This version scales the x values inward and randomly moves their x position slightly. Again there is a subtle color transform:</p>
<p><a target="_blank" href="http://www.glowinteractive.com/staging/andy/flash/scale_x.html"><img src="http://blog.glowinteractive.com/wp-content/uploads/2010/06/scale_x.jpg" alt="" width="670" height="320" /></a></p>
<p>This last version is similar to the last only it uses the Y axis as opposed to the X:</p>
<p><a target="_blank" href="http://www.glowinteractive.com/staging/andy/flash/scale_y.html"><img src="http://blog.glowinteractive.com/wp-content/uploads/2010/06/scale_y.jpg" alt="" width="670" height="320" /></a></p>
<p>With this technique, I&#8217;m curious to see what other people can do with it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Release &#8211; Chasing the Shadow</title>
		<link>http://blog.glowinteractive.com/2010/01/game-release-chasing-the-shadow/</link>
		<comments>http://blog.glowinteractive.com/2010/01/game-release-chasing-the-shadow/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 20:04:57 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash-10]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=444</guid>
		<description><![CDATA[USA Network's: White Collar - Chasing the Shadow is our most recent game release.  It is an experiential game packed with live action video, puzzles, ciphers and forgeries.]]></description>
			<content:encoded><![CDATA[<p>USA Network&#8217;s: White Collar &#8211; Chasing the Shadow is our most recent game release.  It is an experiential game packed with live action video, puzzles, ciphers and forgeries. The story unfolds over seven weeks with a new release every Tuesday at 10pm from the end of January till the second week of March.  The ultimate objective of the game is to track down the white collar criminal genius &#8220;The White Shadow.&#8221;  Each week players are tasked with a new assignment that when accomplished  will lead them ever more closer to catching The White Shadow.</p>
<p>Additionally, the game is wrapped around a sweepstakes where the grand prize is the all-new Ford Taurus Limited.  Players must complete all seven weeks to be eligible to win the grand prize.</p>
<p>Can you catch The White Shadow? <a title="Chasing the Shadow" href="http://chasingtheshadow.usanetwork.com/" target="_blank">Play now!</a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-445" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_00.jpg" alt="Chasing the Shadow" width="670" height="320" /></a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-446" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_01.jpg" alt="" width="670" height="320" /></a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-447" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_02.jpg" alt="Chasing the Shadow" width="670" height="320" /></a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-448" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_03.jpg" alt="" width="670" height="320" /></a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-449" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_04.jpg" alt="Chasing the Shadow" width="670" height="320" /></a></p>
<p><a href="http://chasingtheshadow.usanetwork.com/" target="_blank"><img class="alignleft size-full wp-image-450" title="Chasing the Shadow" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_chasing_the_shadow_05.jpg" alt="Chasing the Shadow" width="670" height="320" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Release &#8211; Bugs Gone Wild &amp; AME</title>
		<link>http://blog.glowinteractive.com/2009/12/game-release-bugs-gone-wild-attack-on-mother-earth/</link>
		<comments>http://blog.glowinteractive.com/2009/12/game-release-bugs-gone-wild-attack-on-mother-earth/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:00:59 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Flash-10]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[SyFy-GameCenter]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=432</guid>
		<description><![CDATA[Bugs Gone Wild &#038; Attack on Mother Earth are two throwback arcade style games that were created for USA Network and SYFY respectively. ]]></description>
			<content:encoded><![CDATA[<p>Bugs Gone Wild &amp; Attack on Mother Earth are two throwback arcade style games that were created for USA Network and SYFY respectively.  The same game engine was used for both games with a unique visual scheme implemented to each.  The games have 20 levels that increase in difficulty through the addition of new enemy chains, bosses and amplified pace.</p>
<p>Have what it takes to stop the Bugs Gone Wild or Alien Invaders?  If you like old school games give them a play. <a title="Bugs Gone Wild" href="http://www.characterarcade.com/games/bugs-gone-wild" target="_blank">Bugs Gone Wild.</a> <a title="Attack on Mother Earth" href="http://gamecenter.syfy.com/games/motherearth" target="_blank">Attack on Mother Earth.</a></p>
<p><a href="http://www.characterarcade.com/games/bugs-gone-wild" target="_blank"><img class="alignleft size-full wp-image-433" title="Bugs Gone Wild" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_bugs_gone_wild.jpg" alt="" width="670" height="320" /></a></p>
<p><a href="http://gamecenter.syfy.com/games/motherearth" target="_blank"><img class="alignleft size-full wp-image-434" title="Attack on Mother Earth" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_attack_on_earth.jpg" alt="" width="670" height="320" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Release &#8211; Steady State</title>
		<link>http://blog.glowinteractive.com/2009/11/game-release-steady-state/</link>
		<comments>http://blog.glowinteractive.com/2009/11/game-release-steady-state/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 19:57:38 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Flash-10]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=564</guid>
		<description><![CDATA[Steady State is a combination puzzle and skill game. It requires players to create "buildings" out of various shaped game pieces in order to reach a designated height. ]]></description>
			<content:encoded><![CDATA[<p>Steady State is a combination puzzle and skill game.  It requires players to create &#8220;buildings&#8221; out of various shaped game pieces in order to reach a designated height.  Each level the player has to build the structure higher and higher.  Properly organizing and balancing the building blocks is the key to success.  Bonus points are awarded for using more pieces to create the building.  Do you have what takes to work for Steady State Construction Company?  <a title="Steady State" href="http://www.characterarcade.com/games/steady-state" target="_blank">Play here</a>.</p>
<p><a href="http://www.characterarcade.com/games/steady-state" target="_blank"><img class="alignleft size-full wp-image-565" title="game_post_steady_state_00" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_00.jpg" alt="Steady State" width="670" height="320" /></a></p>
<p><a href="http://www.characterarcade.com/games/steady-state" target="_blank"><img class="alignleft size-full wp-image-566" title="game_post_steady_state_01" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_01.jpg" alt="Steady State" width="670" height="320" /></a></p>
<p><a href="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_02.jpg" target="_blank"><img class="alignleft size-full wp-image-567" title="game_post_steady_state_02" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_02.jpg" alt="Steady State" width="670" height="320" /></a></p>
]]></content:encoded>
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