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	<title>GLOW Interactive &#124; BLOG &#187; 3D</title>
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	<link>http://blog.glowinteractive.com</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
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		<title>Game Release &#8211; Ski Magnifique</title>
		<link>http://blog.glowinteractive.com/2010/02/game-release-ski-magnifique/</link>
		<comments>http://blog.glowinteractive.com/2010/02/game-release-ski-magnifique/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 21:46:19 +0000</pubDate>
		<dc:creator>Ted Kacandes</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=577</guid>
		<description><![CDATA[This first person 3D ski game is an office favorite.  Collect time, speed and jump bonuses and avoid the sun flares, blizzard and slow motion items to maximize your track times.  Take to the slopes of Mt. Saint Junior and challenge its five  tracks.]]></description>
			<content:encoded><![CDATA[<p>This first person 3D ski game is an office favorite.  Collect time, speed and jump bonuses and avoid the sun flares, blizzard and slow motion items to maximize your track times. Take to the slopes of Mt. Saint Junior and challenge its five tracks. There is also a free-ski mode for players that just want to practice or bomb a hill.  So, grab your passport and prepare to face the ferocious peaks of Mt. Saint Junior. But be warned, one wrong turn and you&#8217;ll be out cold. <a title="Ski Magnifique" href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank">See how fast you can &#8220;Ski Magnifique!&#8221;</a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-578" title="game_post_ski_magnifique_00" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_00.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-579" title="game_post_ski_magnifique_01" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_01.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-580" title="game_post_ski_magnifique_02" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_02.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-581" title="game_post_ski_magnifique_03" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_03.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-582" title="game_post_ski_magnifique_04" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_04.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-583" title="game_post_ski_magnifique_05" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_05.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
<p><a href="http://www.glowinteractive.com/staging/glow/games/index.php?client=USA%20Network&amp;category=CharacterArcade.com%20Games%20Flash%2010&amp;game_name=Ski%20Magnifique" target="_blank"><img class="alignleft size-full wp-image-584" title="game_post_ski_magnifique_06" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_ski_magnifique_06.jpg" alt="Ski Magnifique" width="670" height="320" /></a></p>
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		<title>Quake in Flash 9</title>
		<link>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/</link>
		<comments>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 03:28:32 +0000</pubDate>
		<dc:creator>Jan Kalis</dc:creator>
				<category><![CDATA[Codify]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Backface-Culling]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Frustum-Clipping]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=266</guid>
		<description><![CDATA[About a year ago, our company decided to come up with a game that would utilize a highly stylized 3D city neighborhood  as the main "menu" for the game. In a nutshell, just a couple of semitransparent 3D boxes. I figured, rather than looking into an existing Flash 3D engine, I can code it myself.]]></description>
			<content:encoded><![CDATA[<p>About a year ago, our company decided to come up with a game that would utilize a highly stylized 3D city neighborhood as the main &#8220;menu&#8221; for the game. In a nutshell, just a couple of semitransparent 3D boxes. I figured, rather than looking into an existing Flash 3D engine, I can code it myself. There would be no problems with visibility ordering, backface culling, texturing, frustum clipping, etc. It turned out that it really wasn&#8217;t a big deal and in a couple of days I had a very simple and efficient engine running. We didn&#8217;t make the game eventually, but I had a really light-weight base of a 3D engine.</p>
<p>I decided to work on a little bit more, but as it turned out really soon, I needed some open format model files that would serve as demos. As a fan of the original <a href="http://www.idsoftware.com/games/quake/quake/">Quake</a>, and <a href="http://www.bluesnews.com/abrash/">everything</a> <a href="http://www.beyond3d.com/content/articles/8/">around</a> it, and having a feeling that the original levels could run easily on present hardware minus Flash, I started working on a Quake <a href="http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm">BSP</a> parser. <a href="http://glowinteractive.com/staging/jan/blog/quake/quake.html" target="_blank">See the result for yourself.</a> Use mouse (with left button down) for mouselook, ASDW to move horizontally, RF to move up/down.Â  (It&#8217;s intentionally running fullscreen, just maximize your window.)</p>
<p><a href="http://glowinteractive.com/staging/jan/blog/quake/quake.html" target="_blank"><img class="alignleft size-full wp-image-462" title="codify_post_quake" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/codify_post_quake.jpg" alt="Quake in Flash 9" width="670" height="320" /></a></p>
<p>I would like to point out that it is Flash 9, i.e. no Alchemy involved!</p>
<p>Conclusion: the demo is running just fine to create a true 3D environment for a Flash game!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Game Release &#8211; Orientation Express</title>
		<link>http://blog.glowinteractive.com/2009/07/game-release-orientation-express/</link>
		<comments>http://blog.glowinteractive.com/2009/07/game-release-orientation-express/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 19:49:37 +0000</pubDate>
		<dc:creator>Ted Kacandes</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=380</guid>
		<description><![CDATA[We created this 3D game for USA Network's Character Arcade.  The game challenges players as they try to rotate and spin random 3D objects in order to match them spatially against a 2d cutout of the object.]]></description>
			<content:encoded><![CDATA[<p>We created this 3D game for USA Network&#8217;s Character Arcade.  The game challenges players as they try to rotate and spin random 3D objects in order to match them spatially against a 2d cutout of the object. The game gets  progressively more difficult as levels advance by increasing the amount of rotations required to make a match and decreasing the time available to solve it.</p>
<p>&#8220;This is the final call for all players traveling on the Orientation Express!  Orient the cargo in each rail car as you trek cross-country, &#8220;All Aboard!&#8221;  Give it a <a title="Orientation Express" href="http://www.characterarcade.com/games/orientation-express" target="_blank">play</a>.</p>
<p><a href="http://www.characterarcade.com/games/orientation-express" target="_blank"><img class="alignleft size-full wp-image-422" title="Orientaion Express" src="http://blog.glowinteractive.com/wp-content/uploads/2009/03/game_post_orientaion_express.jpg" alt="" width="670" height="320" /></a></p>
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