<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GLOW interactive™ BLOG &#187; Puzzle</title>
	<atom:link href="http://blog.glowinteractive.com/index.php/tag/puzzle/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.glowinteractive.com</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
	<lastBuildDate>Tue, 29 Jun 2010 21:39:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Game Release &#8211; Steady State</title>
		<link>http://blog.glowinteractive.com/index.php/2009/11/game-release-steady-state/</link>
		<comments>http://blog.glowinteractive.com/index.php/2009/11/game-release-steady-state/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 19:57:38 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Flash-10]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=564</guid>
		<description><![CDATA[Steady State is a combination puzzle and skill game.  It requires players to create "buildings" out of various shaped game pieces in order to reach a designated height. ]]></description>
			<content:encoded><![CDATA[<p>Steady State is a combination puzzle and skill game.  It requires players to create &#8220;buildings&#8221; out of various shaped game pieces in order to reach a designated height.  Each level the player has to build the structure higher and higher.  Properly organizing and balancing the building blocks is the key to success.  Bonus points are awarded for using more pieces to create the building.  Do you have what takes to work for Steady State Construction Company?  <a title="Steady State" href="http://www.characterarcade.com/games/steady-state" target="_blank">Play here</a>.</p>
<p><a href="http://www.characterarcade.com/games/steady-state" target="_blank"><img class="alignleft size-full wp-image-565" title="game_post_steady_state_00" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_00.jpg" alt="Steady State" width="670" height="320" /></a></p>
<p><a href="http://www.characterarcade.com/games/steady-state" target="_blank"><img class="alignleft size-full wp-image-566" title="game_post_steady_state_01" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_01.jpg" alt="Steady State" width="670" height="320" /></a></p>
<p><a href="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_02.jpg" target="_blank"><img class="alignleft size-full wp-image-567" title="game_post_steady_state_02" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_steady_state_02.jpg" alt="Steady State" width="670" height="320" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.glowinteractive.com/index.php/2009/11/game-release-steady-state/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Release &#8211; Mole Mayhem</title>
		<link>http://blog.glowinteractive.com/index.php/2009/01/game/</link>
		<comments>http://blog.glowinteractive.com/index.php/2009/01/game/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 19:06:41 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=548</guid>
		<description><![CDATA[Remember  the hit game Plumber?  It was a simple yet great game.  We took a tune from that game and created Mole Mayhem.  ]]></description>
			<content:encoded><![CDATA[<p>Remember the hit game Plumber?  It was a simple yet great game.  We took a tune from that game and created Mole Mayhem.  We like to think we improved on the game through more advanced coding and visual application.  The game basics &#8211; create a path by rotating the jumbled earth in a way that creates a path for Manny the Mole to travel.</p>
<p><strong> </strong></p>
<p>&#8220;Manny the mole wants to bring an apple home to his sweetheart, but an earthquake scrambled the path to his home. Help Manny to unscramble the path so he can impress his lady!&#8221;  See if you can keep her happy, <a title="Mole Mayhem" href="http://http://www.characterarcade.com/games/mole-mayhem" target="_blank">play now</a>.</p>
<p><a href="http://www.characterarcade.com/games/mole-mayhem" target="_blank"><img class="alignleft size-full wp-image-549" title="game_post_mole_mayhem_00" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_mole_mayhem_00.jpg" alt="Mole Mayhem" width="670" height="320" /></a></p>
<p><a href="http://www.characterarcade.com/games/mole-mayhem" target="_blank"><img class="alignleft size-full wp-image-550" title="game_post_mole_mayhem_01" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_mole_mayhem_01.jpg" alt="Mole Mayhem" width="670" height="320" /></a></p>
<p><a href="http://www.characterarcade.com/games/mole-mayhem" target="_blank"><img class="alignleft size-full wp-image-551" title="game_post_mole_mayhem_02" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/game_post_mole_mayhem_02.jpg" alt="Mole Mayhem" width="670" height="320" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.glowinteractive.com/index.php/2009/01/game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
