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	<title>GLOW interactive™ BLOG &#187; iPhone</title>
	<atom:link href="http://blog.glowinteractive.com/index.php/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.glowinteractive.com</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
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		<title>Motion Blur of a Spinning Sphere in iPhone OpenGL ES</title>
		<link>http://blog.glowinteractive.com/index.php/2010/02/motion-blur-of-a-spinning-sphere-in-iphone-opengl-es/</link>
		<comments>http://blog.glowinteractive.com/index.php/2010/02/motion-blur-of-a-spinning-sphere-in-iphone-opengl-es/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 19:15:49 +0000</pubDate>
		<dc:creator>Jan Kalis</dc:creator>
				<category><![CDATA[Codify]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Motion-Blur]]></category>
		<category><![CDATA[OpenGL-ES]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=655</guid>
		<description><![CDATA[The task is simple: how to go about a motion blur of a fast-spinning OpenGL ES sphere on the iPhone? That is, how to achieve the following effect...]]></description>
			<content:encoded><![CDATA[<p>The task is simple: how to go about a motion blur of a fast-spinning OpenGL ES sphere on the iPhone? That is, how to achieve the following effect.</p>
<p><img class="size-full wp-image-724 alignnone" title="iphone_codify_blur_globe" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/iphone_codify_blur_globe.jpg" alt="openGL ES Blur" width="670" height="500" /></p>
<p><strong> </strong></p>
<p><strong>Attempt #1 &#8211; drawing on top of previous frames &#8211; rejected</strong></p>
<p>Very simple but occasionally powerful effect of blending with the previous frame (looks like what&#8217;s going on when you get hit in Call of Duty 4). It works for slow motion, but as soon as the globe starts spinning quickly, you can see the individual frames.</p>
<p><strong>Attempt #2 &#8211; accumulation buffer using FBO &#8211;  rejected</strong></p>
<p>Also simple to implement. Basically it&#8217;s simulating the accumulation buffer (which is not available on the iPhone). I wasn&#8217;t able to find a sweet spot between a nice-looking motion blur and maintaining high fps (even if the rendering is performed at a much lower resolution).</p>
<p><strong>Attempt #3 &#8211; screen space blurring &#8211; rejected</strong></p>
<p>Originally sounded like a good idea &#8211; thought no one would be able to tell that it&#8217;s only a 2d blur. Not true. Rejected.</p>
<p><strong>Attempt #4 &#8211; pre-blurred texture maps &#8211; used</strong></p>
<p>Main idea: if the globe is spinning along its &#8220;main&#8221; axis (south pole to north pole), the motion blur can be simulated by just blurring the texture horizontally. How about generating a couple of pre-blurred texture maps corresponding to different rotations axes.</p>
<p><img class="alignnone size-full wp-image-775" title="iphone_codify_blur_globe_2" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/iphone_codify_blur_globe_2.jpg" alt="Globe Blur" width="670" height="320" /></p>
<p>Before I get into details I must say that it works really well. I only use 32 different versions (making the amount of rotation axes 64) and it&#8217;s really hard to tell that it&#8217;s blurred along an axis that&#8217;s slightly off (in the actual iPhone application that this was developed for I am actually snapping to the correct axis which is impossible to notice).</p>
<p>The next disadvantage is also obvious: I only have a limited amount of blur values. In the application I work around that by accelerating and decelerating rapidly.</p>
<p><em>Step 1</em></p>
<p>How to find the best distribution of 32 points on a sphere (actually 64, but the other 32 are just opposite versions of the first 32)? I wrote a <a href="http://blog.glowinteractive.com/wp-content/themes/glow/flash/jan/blurred_globe/points_distribution.swf">Flash application</a> that does it for me. It runs a simulation of the following algorithm. Thirty two points are randomly positioned in space, each has a positive charge and is restricted to the unit sphere. The purpose of the positive charge is that the points are repulsed from each other, eventually ending up in an even distribution.</p>
<p><a href="http://blog.glowinteractive.com/wp-content/themes/glow/flash/jan/blurred_globe/points_distribution.swf" target="_blank"><img class="alignnone size-full wp-image-776" title="iphone_codify_globe_distributed_points" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/iphone_codify_globe_distributed_points.jpg" alt="Distributed Points" width="670" height="320" /></a></p>
<p><em>Step 2</em></p>
<p>Blurring the original texture by a general axis is just a matter of writing down a couple of equations and hoping that you haven&#8217;t made a typo.</p>
<p><em>Step 3</em></p>
<p>Using the pre-blurred textures is now a piece of cake. Just find the nearest axis and use the corresponding texture.</p>
<p><strong>Attempt #5 &#8211; am I missing something obvious here?</strong></p>
<p>Let me know if I am.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Apple getting into the ad business?</title>
		<link>http://blog.glowinteractive.com/index.php/2010/02/apple-getting-into-the-ad-business/</link>
		<comments>http://blog.glowinteractive.com/index.php/2010/02/apple-getting-into-the-ad-business/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 18:44:49 +0000</pubDate>
		<dc:creator>Peter Levin</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Quattro]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=657</guid>
		<description><![CDATA[This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple’s blog post last week regarding rejecting apps with location-based advertising:
&#8220;If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a [...]]]></description>
			<content:encoded><![CDATA[<p>This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple’s blog post last week regarding rejecting apps with location-based advertising:</p>
<p><em>&#8220;If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user&#8217;s location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.&#8221;</em></p>
<p>Why does this suck? Because it doesn’t allow developers or advertisers to deliver relevant ads to users depending on where they are. There is a caveat however. If your app is a location-based app, it’s ok to serve geo-targeted ads. If your app is a game, rejected. Apple claims that this is to protect the user experience but really, how would serving location-based ads in a game comprise the user experience?</p>
<p>The real reason, as most see it, is to leverage their recent purchase of the Quattro ad network which will most likely be integrated into the iPhone development SDK.</p>
]]></content:encoded>
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		<title>A SuperPhone with a Touch of Kryptonite</title>
		<link>http://blog.glowinteractive.com/index.php/2010/01/a-superphone-with-a-touch-of-kryptonite/</link>
		<comments>http://blog.glowinteractive.com/index.php/2010/01/a-superphone-with-a-touch-of-kryptonite/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 12:05:22 +0000</pubDate>
		<dc:creator>Adam Gorode</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=368</guid>
		<description><![CDATA[Nearly two months ago, shortly after the release of the Droid and subsequent escalation in chatter with respect to the “Google Phone” I discussed my complete dissatisfaction with the state of the iPhone as it pertained to Apple/AT&#038;T and the impending threat (very serious threat) posed by the Google Phone.]]></description>
			<content:encoded><![CDATA[<p>Nearly two months ago, shortly after the release of the Droid and subsequent escalation in chatter with respect to the “Google Phone” I discussed <a href="http://gorode.wordpress.com/2009/12/03/one-bad-apple/">my complete dissatisfaction with the state</a> of the iPhone as it pertained to Apple/AT&amp;T and the impending threat (very serious threat) posed by the Google Phone.</p>
<p>Here we are just a week past the release of the Google Phone and akin to the iPhone, it is one impressive piece of machinery.</p>
<p>But just like Apple’s iPhone, we need more than good machinery and Google exited the gate with shiny new shoes, high expectations and forgot to tie their laces tripping and falling flat on its face.</p>
<p>Let&#8217;s consider the environment Google was entering. The iPhone, a device launched in 2007 and largely unaltered since its inception continued to dominate as the gold standard for a mobile device. In 3 years when one considers how quickly technology develops and the sheer investment (hundreds of million of dollars) by companies like RIM, Nokia, Motorola and HTC, to develop the “iPhone Killer,” the fact that no phone has come remotely close to dethroning the iPhone is laughable.</p>
<p>The king of all phones however was tied to the peasant of all carriers (AT&amp;T). The truth was that even the best phone was not enough to sway a majority market share to AT&amp;T. People still value network quality over phone functionality.</p>
<p>With this void in the mobile market there appeared to be a shimmering light. Google, a company whose own innovations have enhanced and touched the online experience of nearly every Internet user, was ready to throw its hat into the ring, not just as a software developer but also as a manufacturer/retailer.</p>
<p>Google? Selling their own phones? This will change everything. Right?</p>
<p>At first, things appeared bright. Recent leaks of the “Nexus One” showed a phone with incredible hardware and a great deal of potential. Would the Nexus One “kill” the iPhone? No. But we don’t want an iPhone killer, we want a market mover, a close 2<sup>nd</sup>…anything that doesn’t appear to be developed by someone living under a rock. And this phone seemed to heed that call.</p>
<p>The next big part of this puzzle would the carriers. Would the prayers of Verizon customers be answered? Would Verizon iPhone envy be cured? Kinda. Sorta. Not really… but soon.</p>
<p>T-Mobile was announced to be the first true carrier of the Nexus One with the ability for AT&amp;T users to join in on the fun and a soft availability date for Verizon in the spring (’10).</p>
<p>The final part of this equation would be cost. It was presented that the Nexus One would cost $179 for users with a contract and $529 for an unlocked unchained non-contract phone. Not bad Google.  You even gave us a website to buy the phone. Quick and easy.  Right?</p>
<p>Wait did I say quick and easy? You see I made the same mistake with Google that I made with Apple. I assumed that these innovative companies were vaccinated or immune from the stupid-virus that plagues most cell phone carriers.</p>
<p>Check out what we missed:</p>
<p>1)     If you’re an existing, loyal, returning customer of T-Mobile and ready to sign another new contract they show their appreciate for your returning business by charging you $379 as opposed to $179.</p>
<p>Lets consider the implications for just a moment. Existing customers, people patient enough to continue using the 2<sup>nd</sup> WORST carrier in nation, the small few who have managed to accept the idea that their cell phone service will be crap are being shut out from buying the Nexus One by inexplicitly charging $379. These are supposed to be the easy sales! WTF??</p>
<p>2)     The next revelation is the early termination fee. I’m sorry, early termination fees. Both Tmobile and Google get a slice of your wallet should you realize this whole experiment was a horrible decision… and wait they take the phone back too.</p>
<ol>
<li>Tmobile:         $200</li>
<li>Google:           $350</li>
</ol>
<p>I have nothing more to say on this matter. Those numbers speak for themselves and that is unacceptable.</p>
<p>It is no wonder the Nexus One only sold 250,000 units in its first week. And it’s sad. This is a fantastic device and Google is a great company. But the steps taken in the launch of this device display the arrogance and disconnect mobile providers and manufactures have with their customers.</p>
<p>Google has a hefty hill to climb as the divide between the Apple ecosystem and Google ecosystem draws ever deeper. Simple pricing, broad carrier coverage and low risk trials would have permitted Google to make significant strides in a battle for customers for its mobile camp.</p>
<p>Every app purchased on a mobile device represents a small investment by a mobile user in their respective mobile ecosystem whether it Blackberry, Android or Apple. Google is late to the party and new to the industry.</p>
<p>If Google plans to challenge Apple in a meaningful way (especially when both phone developers find themselves on the same carrier) it will need to demonstrate as much thought to its mobile services as it has to its other businesses. Fortunately for Google, they are… well Google. And they get more than one shot.</p>
<p>I expect that we will see big changes from both Apple and Google in Spring 2010.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Game Release &#8211; Letter Matrix</title>
		<link>http://blog.glowinteractive.com/index.php/2008/12/game-release-letter-matrix/</link>
		<comments>http://blog.glowinteractive.com/index.php/2008/12/game-release-letter-matrix/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 21:48:57 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CharacterArcade]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=424</guid>
		<description><![CDATA[Letter Matrix is a fast paced word game that tests your word forming skills.  As letters drop from the top of the game board players have to form words as quick as they can to prevent the letters from  filling the play area.  ]]></description>
			<content:encoded><![CDATA[<p>Letter Matrix is a fast paced word game that tests your word forming skills.  As letters drop from the top of the game board players have to form words as quick as they can to prevent the letters from  filling the play area.  The pace quickens with each level forcing the player to react faster.  Score is based on word size and specific letter value.</p>
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<p class="MsoNormal"><span>&#8220;So you think working in a library is easy, huh? Let&#8217;s put your Dewey decimal skills to the test. As returned books pile up, so does your stress level. So compile volumes wisely, and stash them away quickly.&#8221;  <a title="Letter Matrix" href="http://www.characterarcade.com/games/letter-matrix" target="_blank">Play it now!</a></span></p>
<p class="MsoNormal"><span>The game was created for USA Network&#8217;s Character Arcade and had such great success it was ported over to the iPhone.<span> </span><a title="Letter Matrix - iPhone Edition" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D309640148%2526mt%253D8" target="_blank">Get it free here.</a></span></p>
<p><a href="http://www.characterarcade.com/games/letter-matrix" target="_blank"><img class="alignleft size-full wp-image-425" title="Letter Matrix" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_letter_matrix.jpg" alt="" width="670" height="320" /></a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fitunes.apple.com%252FWebObjects%252FMZStore.woa%252Fwa%252FviewSoftware%253Fid%253D309640148%2526mt%253D8" target="_blank"><img class="alignleft size-full wp-image-426" title="Letter Matrix iPhone" src="http://blog.glowinteractive.com/wp-content/uploads/2010/01/game_post_letter_matrix_iphone.jpg" alt="" width="670" height="320" /></a></p>
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<p class="MsoNormal"><span>&#8220;So you think working in a library is easy, huh? Let&#8217;s put your Dewey decimal skills to the test. As returned books pile up, so does your stress level. So compile volumes wisely, and stash them away quickly.&#8221; Play it now!</span></p>
<p class="MsoNormal"><span> </span></p>
<p class="MsoNormal"><span>The game was created for USA Network&#8217;s Character Arcade and had such great success it was ported over to the iPhone.<span> </span>Get it free here.</span></p>
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