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Author: Andy Poes | Categories: Codify | Add a Comment

Using matrix style grids, I experiment with creating grid based transition effects that emanate from the center of the screen.

Author: Jan Kalis | Categories: Codify | Add a Comment

One way to perform perspectively correct texture mapping is via an actual calculation of the z-value at every pixel of the triangle to be rendered. That made me wonder if someone has implemented a simultaneous texture mapping and z-buffer in Flash using Alchemy.

Author: Andy Poes | Categories: Codify, Media | 2 Comments

This article is part of a multi-part series on using FLEX builder for banner development. The article here represents a starting point for developing standard flash media with FLEX. In future articles we will look into rich media development, and how to integrate 3rd party api’s such as Doubleclick or Pointroll into your FLEX projects.

Author: Glow | Categories: Gaming | Add a Comment

Go green by playing the eco-friendly version of this classic game. It is a 2D style game (not the 3D “tower” style) where your goal is to match identical tiles and clear them from the board.

Author: Glow | Categories: Gaming | Add a Comment

Monk-shuiborhood is yet another game made for the USA Network hit series Monk. Taking a cue from past successes, we developed a game that further reflected the challenge of living with Monk’s OCD.

Author: Glow | Categories: Gaming | Add a Comment

Remember the hit game Plumber? It was a simple yet great game. We took a tune from that game and created Mole Mayhem.

Author: Glow | Categories: Gaming | Add a Comment

MonkShui was created as an extension to our USA Network hit game Monk’s Mind Games. Taking a more traditional approach of representing Monk’s OCD we created a game that requires players to live by the rules set forth in Monk’s book of Shui, Monk-Shui.

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