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	<title>GLOW Interactive &#124; BLOG &#187; Industry Ramblings</title>
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		<title>Mind The Gap</title>
		<link>http://blog.glowinteractive.com/2012/02/mind-the-gap/</link>
		<comments>http://blog.glowinteractive.com/2012/02/mind-the-gap/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 19:05:47 +0000</pubDate>
		<dc:creator>Adam Gorode</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1326</guid>
		<description><![CDATA[Over the course of the past several months, we’ve witnessed one of the most entertaining, scary and mind-numbing presidential primaries of recent time. The Republican Party is either battling for its soul or we are witnessing the most brilliant performance art piece of all time.]]></description>
			<content:encoded><![CDATA[<p>Over the course of the past several months, we’ve witnessed one of the most entertaining, scary and mind-numbing presidential primaries of recent time. The Republican Party is either battling for its soul or we are witnessing the most brilliant performance art piece of all time.</p>
<p>Taxes, unemployment, class warfare: The haves and have-nots have consumed much of the rhetoric in this year&#8217;s election cycle. Today&#8217;s political discourse would have many believe that most of the country is wildly divided, occupying opposite ends of a political spectrum with little to no overlap; however, the truth is very different. Most Americans are moderate, and though political ideologies may differ, we generally seek similar goals.</p>
<p>Throughout what has seemed like an endless procession of debates, a comment made by one candidate was particularly jarring as it highlighted a troubling trend: a growing gap between politicians and the people they represent.</p>
<p>Newt Gingrich recently said of the poor, “You have a very poor neighborhood. You have students that are required to go to school. They have no money, no habit of work&#8230; They have no habit of showing up on Monday and staying all day or the concept of  ’I do this and you give me cash,’ unless it’s illegal&#8230;What if you paid them in the afternoon to work&#8230;What if they became assistant janitors, and their job was to mop the floor and clean the bathroom?”</p>
<p>Forget for a moment the disregard for child labor laws, even the displaced workers (replaced by a cheaper child work force). His solution centers on the premise that there is an inherent flaw in the poor that is best fixed through imposed manual labor.</p>
<p>How is it that in a society more open and connected than ever before the gap between politicians and voting Americans has never felt larger? If politicians (not their staff members) actually used the Web, specifically social media sites, they’d begin to understand their constituents more intimately. It’s something that can easily be done everyday, not just during election cycles. President Obama’s recent Google+ Hangout &#8211; albeit during a campaign season &#8211; is a perfect example of a politician using social media to connect with his constituency.</p>
<p>Obama was recently challenged by the wife of an unemployed American semiconductor engineer on his visa program that allows highly skilled foreign workers to gain employment within the US. Obama, perplexed, insisted she send her husband’s resume so he could look into this matter further.</p>
<p>We watch politicians debate bills like SOPA and PIPA and believe these moments expose how far removed and out of touch they are with technology, the Web and social media. But the truth is, false statements, outrageous stereotypes and inane proposals expose their disconnect.</p>
<p>As a politician, it is your civic duty to be in touch. Rejecting the vessels that connect you to your constituency is a failure of responsibility as a candidate and elected official.</p>
<p>The comments made by Gingrich offend me not because they are representative of Republican values, because they aren’t. Rather, they offend me because it is yet another glaring example of a politician pontificating while ostensibly removed and out of touch with the real issues and the people he claims to represent.</p>
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		<title>The ROI of Being Nice.</title>
		<link>http://blog.glowinteractive.com/2011/12/the-roi-of-being-nice/</link>
		<comments>http://blog.glowinteractive.com/2011/12/the-roi-of-being-nice/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 19:13:14 +0000</pubDate>
		<dc:creator>Adam Gorode</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1302</guid>
		<description><![CDATA[As companies grapple with a market that is less than stable, with declining revenues and an ever-present need to maximize resources (while minimizing expenditures) there’s a reasonably simple and inexpensive solution out there: Be nice to your employees.]]></description>
			<content:encoded><![CDATA[<p>As companies grapple with a market that is less than stable, with declining revenues and an ever-present need to maximize resources (while minimizing expenditures) there’s a reasonably simple and inexpensive solution out there: Be nice to your employees.</p>
<p>My father has served as a director of finance for various non-profits both large and small for several decades. One of the difficult issues he is forced to confront is where and how to allocate funds. The organization’s cause? Salaries? Marketing? Fundraisers? The challenge: how to maximize each dollar and every resource so that the organization can A) stay afloat and B) carry out its mission.</p>
<p>He taught me that one of the best ways to save money is to create an environment where a salary is not the single defining assessment of an individual’s value to an organization. The truth is, money has and always will be an important factor for employees. However, deep down we know that money is only one of many factors, and its significance diminishes greatly after a certain point. Princeton University conducted a study and determined one’s happiness as it relates to the amount of money he or she makes starts to level off at around $75,000. It’s at this point that other factors play a surprisingly more significant role.</p>
<p>Whether or not you subscribe to the theory that a happy employee is a productive employee, the science backs it up.  Results of a study conducted by the <a href="http://www.guardian.co.uk/education/universityofwarwick">University of Warwick</a>&#8216;s Economic Research Institute overwhelmingly support this idea.</p>
<p>&#8220;We find that human happiness has large and positive causal effects on productivity,&#8221; the team said. &#8220;Positive emotions appear to invigorate human beings, while negative emotions have the opposite effect.&#8221;</p>
<p>The study goes on to conclude:</p>
<p>&#8220;If happiness in the workplace brings increased returns to productivity, then human resource departments, business managers and the architects of promotion policies will want to consider the implications.&#8221;</p>
<p>So the question then becomes, absent of money, how do we make employees happy? Sure, compliments, greetings and everyday friendly gestures can make a difference, but it’s a small (albeit important) piece of a much larger pie. The seemingly obvious solution would be the public recognition of an employee’s contribution or success. Yet even as this basic act can often go unrealized, the larger challenge for managers can be how we deal with errors, missteps and failures. Harvard University and the Stockholm School of Economics investigated the benefits of a reward-based strategy as opposed to one that focused on punishment. The study found:</p>
<p>“When both options are available, reward leads to increased contributions and payoff for the group, while punishment has no effect on contributions and leads to lower payoff for the group.”</p>
<p>Often when we think of rewards in the work place we think money. It just simply isn&#8217;t the case. What we do know is that there are several factors that motivate us, and each seemingly contributes to our overall happiness. Congruently, the factors that demotivate contribute to our unhappiness and ultimately detract from the group as a whole. If revenue is down, try working to get employee spirits up, and just maybe the revenue will follow.</p>
<p>For more information on what motivates us see Daniel Pink’s (author of <em>Drive</em>) video “<a title="Video Link" href="http://www.youtube.com/embed/u6XAPnuFjJc">The Surprising Truth About What Motivates Us.</a>”</p>
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		<title>Size Does Matter</title>
		<link>http://blog.glowinteractive.com/2011/12/size-does-matter/</link>
		<comments>http://blog.glowinteractive.com/2011/12/size-does-matter/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 22:50:16 +0000</pubDate>
		<dc:creator>Ashley LeBlanc</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Company]]></category>
		<category><![CDATA[Industry-Thoughts]]></category>
		<category><![CDATA[Interactive-Agencies]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1262</guid>
		<description><![CDATA[One of the many benefits of working at a small agency is getting to know and interact with every single person in the company.  This promotes such a great sense of togetherness and makes the working environment open, friendly and comfortable.  We know and care about what’s going on in each other’s lives and have a sense of camaraderie almost by default since we all see each other and come into some kind of contact everyday.]]></description>
			<content:encoded><![CDATA[<p align="center"><em>“Coming together is a beginning.  Keeping together is progress.  Working together is success.”  ~ Henry Ford</em></p>
<p>One of the many benefits of working at a small agency is getting to know and interact with every single person in the company.  This promotes such a great sense of togetherness and makes the working environment open, friendly and comfortable.  We know and care about what’s going on in each other’s lives and have a sense of camaraderie almost by default since we all see each other and come into some kind of contact everyday.</p>
<p>However, the advantages of this sense of community do not end at mushy feelings about liking one’s coworkers.  We are a true team and this gives us an important business edge: we communicate.  Account managers, designers, developers, programmers, partners…we all talk to each other and this affords us with a number of important advantages.</p>
<ol>
<li><strong>Limited distortion of client comments, or what I like to call, “the Password effect.”</strong>  At our company, client directives goes through one person and then directly to the team.  This helps to prevent the message getting changed and garbled, as is often the case, when it has to go through several different people before getting to the production team.  Like a game of Password, the closer you are to the source, the clearer the message.</li>
<li><strong>A united vision for the project at hand.  </strong>When the entire team is involved in the process from the start, everyone has the same understanding of the goals for the end product.  We keep each other on point by asking questions, talking things out and checking in frequently.  This focused approach keeps things running smoothly and more importantly, efficiently.<strong></strong></li>
<li><strong>A sense of pride in the work.  </strong>When everyone is in the loop and communicating extensively throughout the course of a project, each member of the team wants to put forth their best effort to keep things on track and create the highest quality product possible.<strong></strong></li>
<li><strong>Accountability to one another.  </strong>Directly relating to the point above, we are driven to do our best work not by fear, or financial motivations.  These may be influences to some degree, but a major contributing factor is that we don’t want to let down our teammates.<strong></strong></li>
</ol>
<p>This is not to say that life at a small agency is perfect – communication occasionally breaks down and mistakes still happen.  But our unified team approach helps keep these instances to a minimum. At many larger agencies, it seems that because of the added layers of hierarchy and bureaucracy, the old adage often rings true that the left hand doesn&#8217;t know what the right hand is doing.  Luckily, we don’t have that problem.  For better or worse, we are all in it together.  And most of the time, it is for better.</p>
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		<title>It Takes a Village</title>
		<link>http://blog.glowinteractive.com/2011/12/it-takes-a-village/</link>
		<comments>http://blog.glowinteractive.com/2011/12/it-takes-a-village/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 18:36:14 +0000</pubDate>
		<dc:creator>Ashley LeBlanc</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1248</guid>
		<description><![CDATA[“It takes a village to raise a child” is an expression communicating the fact that it takes many different people, with their varying views and priorities, to form the person that a child becomes.  The same is true when it comes to creating a successful digital media campaign.]]></description>
			<content:encoded><![CDATA[<p>“It takes a village to raise a child” is an expression communicating the fact that it takes many different people, with their varying views and priorities, to form the person that a child becomes.  The same is true when it comes to creating a successful digital media campaign.</p>
<p>There was a time, way back in 2006, when we were lucky enough to be a part of these kinds of collaborative efforts.  For me, digital media was at its best when we (the creative agency) were sitting around a table along with the media company, the social outreach team, the client and their marketing team, all discussing an upcoming campaign and brainstorming ideas together.  The media plan had not been set, blog outreach had not begun, and there wasn’t even key art available yet.  All of these parties came together to discuss the tone of the campaign, the target audience, the goals of the project, and we put our collective heads together to develop a unified plan of attack.  If we came up with a great creative execution that the client loved, the media team could send RFP’s with this in mind and the social outreach team could plan ahead for where the best buzz would be generated.  This was a time when the creative team was brought into the fold much earlier so we were a part of these critical conversations from the start.  As a result, the user experience was better, everyone was happier and the media was badass.  As a team, we were kicking ass and taking names – we were, innovating and making great strides forward in the digital media space.</p>
<p>And then, for reasons I can’t quite put my finger on, it all came to a screeching halt.  It feels like we’re starting over from square one, which is frustrating because we’ve been saying the same things, making the same recommendations for the better part of a decade.  It’s all about teamwork.  It doesn’t make sense for a creative agency to have a brainstorm after the media plan has been purchased.  What happens when we devise a killer cooperative roadblock execution, but the IO’s are already signed and there are no placements on the plan that fit the bill?  Either a mad dash to try and secure a placement at the last minute, resulting in a stressful rush job, or the client will opt to scrap it altogether, but “keep it in mind for the future.”  And round and round we go.</p>
<p>In the end, this comes back to something that I just can’t wrap my head around.  The vast majority of planning, time and money spent on media are still focused on print.  Most clients spend weeks and weeks waiting for a piece of artwork that a digital agency will then have a fraction of the time to translate for online.  This is extremely frustrating; especially when you consider that print is floundering while digital is flourishing.  For example, the New York Times newspaper is down to under 1 million copies per day in circulation for the first time since the 1980’s, while their website is getting over 45 million monthly unique visitors.  Shifts like these can be seen across a number of properties, yet digital media is still consistently getting the short end of the stick when it comes to planning.</p>
<p>It’s past time to start bringing digital into the creative fold earlier and making a splash with online media again.  It has worked in the past, so we know we can be successful again.  We just can’t do it alone.</p>
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		<title>GLOW wins MOBi award for best iPad/Tablet HTML5 ad for USA Network&#8217;s White Collar</title>
		<link>http://blog.glowinteractive.com/2011/09/glow-wins-mobi-award-for-best-ipadtablet-html5-ad-for-usa-networks-white-collar/</link>
		<comments>http://blog.glowinteractive.com/2011/09/glow-wins-mobi-award-for-best-ipadtablet-html5-ad-for-usa-networks-white-collar/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 15:57:09 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1147</guid>
		<description><![CDATA[Great job team! View the project here.]]></description>
			<content:encoded><![CDATA[<p>Great job team! <a href="http://www.glowinteractive.com/project/usa_network_white_collar_html5_ad">View the project here.</a><a href="http://blog.glowinteractive.com/wp-content/uploads/2011/09/mobiwin1.jpg"><br />
</a></p>
<p><a href="http://blog.glowinteractive.com/wp-content/uploads/2011/09/mobiwin4.jpg"><img class="aligncenter size-full wp-image-1157" title="MOBi Award" src="http://blog.glowinteractive.com/wp-content/uploads/2011/09/mobiwin4.jpg" alt="" width="670" height="505" /></a></p>
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		<title>Managing partner Mike Molnar recipient of the “Sweet 16 of Cable”</title>
		<link>http://blog.glowinteractive.com/2011/05/1063/</link>
		<comments>http://blog.glowinteractive.com/2011/05/1063/#comments</comments>
		<pubDate>Thu, 12 May 2011 17:24:40 +0000</pubDate>
		<dc:creator>Glow</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1063</guid>
		<description><![CDATA[CABLEFAX SELECTS MIKE MOLNAR, MANAGING PARTNER OF GLOW INTERACTIVE, AS ONE OF ELITE “SWEET 16 OF CABLE” New York – May 12, 2011 – Glow Interactive (www.glowinteractive.com), a leading New York-based interactive marketing, advertising and creative agency, today announced that its managing partner, Mike Molnar, has been selected by CableFAX as a recipient of the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>CABLEFAX SELECTS MIKE MOLNAR, MANAGING PARTNER OF GLOW INTERACTIVE, AS ONE OF ELITE “SWEET 16 OF CABLE”</strong></p>
<p><em> </em></p>
<p><em> </em></p>
<p><strong>New York – May 12, 2011</strong> <strong>–</strong> Glow Interactive (<a href="http://www.glowinteractive.com">www.glowinteractive.com</a>), a leading New York-based interactive marketing, advertising and creative agency, today announced that its managing partner, Mike Molnar, has been selected by <em>CableFAX </em>as a recipient of the “Sweet 16 of Cable” award, which honors the top brand and agency advertising executives supporting the cable industry.</p>
<p>Recipients of this award were honored this morning at the <em>CableFAX</em>&#8216;s annual Sales Executive of the Year and Sweet 16 Awards Breakfast at the Grand Hyatt in New York City. For the complete list of “Sweet 16” honorees, visit <em>CableFAX’s</em> award site: <a href="http://www.cablefax.com/cfp/events/seoy2011/%230">http://www.cablefax.com/cfp/events/seoy2011/#0</a>. Nominations for the “Sweet 16” were chosen from a pool of media buyers and brand marketers who fervently support cable and whose brands have profited in the bargain.</p>
<p>“Mike has brought so much to the Glow team,” said Pete Levin, CEO and co-founder of Glow Interactive. “His new business and account efforts – across the board, but especially in cable – have really helped elevate Glow to the status we are at today. He’s a perfect fit for the Sweet 16 honor.”</p>
<p>As managing partner at Glow Interactive, Mike Molnar oversees the daily operations and works to continually develop the evolution of the company. Since joining the company in 2002, Mike has helped his partners Pete Levin and Ted Kacandes ramp up the company to 20+ people and leads new business initiatives and client relations. Mike has worked to launch several high profile, award-winning campaigns for The History Channel, A&amp;E, HBO, Showtime, USA Network, Discovery Channel, Wendy’s, Canon and more. Collectively, the Glow team has won over 15 industry awards including multiple Horizon Interactive Awards, Promax/BDA, Webby’s, OMMA and AdTech honors. Prior to joining Glow, Mike was a publicist for “America’s Most Wanted” – his first foray in dealing with cable programs – as well as a celebrity publicist in NYC.</p>
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		<title>Mobile Advertising: Back To The Browser</title>
		<link>http://blog.glowinteractive.com/2010/09/mobile-advertising-back-to-the-browser/</link>
		<comments>http://blog.glowinteractive.com/2010/09/mobile-advertising-back-to-the-browser/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 12:00:05 +0000</pubDate>
		<dc:creator>Peter Levin</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[RichMedia]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=954</guid>
		<description><![CDATA[It's no surprise that Apple has dropped the ball in creating and delivering iAds, they shouldn't have entered the creative space in the first place.

When Apple announced that they would be exclusively creating iAds for clients, most industry insiders were skeptical. Turns out they were right, as the result has been delayed ads, delayed campaign rollouts and a slew of dissatisfied customers.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s no surprise that Apple has <a href="http://www.adotas.com/2010/08/many-iads-tripped-up-at-starting-gate/">dropped the ball in creating and delivering iAds,</a> they shouldn&#8217;t have entered the creative space in the first place.</p>
<p>When Apple announced that they would be <a href="http://www.adotas.com/2010/07/iad-another-revolution-for-apples-trophy-case/">exclusively creating iAds for clients</a>, most industry insiders were skeptical. Turns out they were right, as the result has been delayed ads, delayed campaign rollouts and a slew of dissatisfied customers.</p>
<p>Since this topic seems to be a &#8216;We told you so&#8221; moment, we as an industry should focus on alternative means to delivering a powerful advertising and brand experience through new mobile devices. There is another way advertisers can get quality, rich-media advertising compatible with all popular devices (including iPhones, iPads, Androids and tablets), without Flash and without Apple.</p>
<p>The answer is simple, and yet many have overlooked it as a powerful vehicle for delivering advertisements: the browser. The fact that Apple&#8217;s mobile Safari browser has dominated the market should make us all see the magnitude of what this approach could mean billions of impressions, without having to download an app.</p>
<p>Blasphemy, I know, but I&#8217;m saying it&#8217;s possible to distribute great content outside the world of apps and plug-ins. With that being said, the alternative and logical next step in mobile advertising is to build HTML5 advertisements to run in-browser, not within apps. We&#8217;ve seen and heard about the HTML5 video alternative to Flash, but this article is more about how HTML5 will affect advertising and rich-media.</p>
<p>Just like any technology option, the pros and cons of the technology need to be considered when deciding on what to deploy based on the target device, intended audience and environment. At Glow Interactive, we consider ourselves technologists with a creative bent, so we like to embrace all the latest and greatest options and see what we can do with them.</p>
<p>Given our experience in working with HTML5 and other technologies, these are what we at Glow see as the main pros and cons of HTML5:</p>
<p><strong>Pros:</strong></p>
<ul>
<li>The technology is built off existing web development standards that have been around for a long time ultimately shortening the time-to-market and need to learn new technology</li>
<li>An isolated and controlled browser and operating system (OS) environment drastically reduces quality assurance (QA) time and development</li>
<li>HTML5 offers an alternative to static ads left behind because a user doesn&#8217;t have Flash, and with Apple&#8217;s devices cant acquire it</li>
<li>The rich-media ads are cheaper to develop than iAds and don&#8217;t require Apple&#8217;s involvement or approval process, which could mean the difference to a brand being first or following its competitors</li>
<li>Fluid, Flash-like experiences can be achieved with ease</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Ads would be less immersive, as in-app ads command attention as they are user-initiated with &#8220;a lean-forward&#8221; approach to consumer advertising</li>
<li>In-browser ads can be easily overlooked if consumers don&#8217;t know what to be looking for</li>
<li>Purchasing power seamlessly integrated within the advertisement isn&#8217;t possible in this configuration</li>
<li>Although HTML5 is gaining momentum, not all ad-serving platforms and publishers support the delivery of these types of ads (yet)</li>
</ul>
<p>As mentioned earlier, we developed this list of pros and cons to be fair and open about the possibilities on the table. In order to experience an advertisement built in this environment, just fire up your mobile Safari browser and point it to this <a href="http://www.glowinteractive.com/syfy/" target="_blank">advertisement</a>.</p>
<p>This advertisement is a prime example of a rich HTML5 experience replete with videos, animation and content. It takes advantage of touch gestures by allowing users to spin the navigation with their finger, and it functions very much like a Flash banner that you would normally see in a desktop browser. No more static alt-images left behind in an environment that is worthy of attention!</p>
<p>The unit created for the television network Syfy ran exclusively on <em>The New York Times</em> in conjunction with the premiere of Syfy&#8217;s smash hit Warehouse 13, the most watched series in channel history was served up by EyeWonder and developed by Glow Interactive.</p>
<p>So the next time you are considering rich mobile advertising, consider an HTML5 banner. We think it provides a solid alternative experience and you won&#8217;t be waiting around, watching competitors beat you to the punch.</p>
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		<title>Apple getting into the ad business?</title>
		<link>http://blog.glowinteractive.com/2010/02/apple-getting-into-the-ad-business/</link>
		<comments>http://blog.glowinteractive.com/2010/02/apple-getting-into-the-ad-business/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 18:44:49 +0000</pubDate>
		<dc:creator>Peter Levin</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Quattro]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=657</guid>
		<description><![CDATA[This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple's blog post last week regarding rejecting apps with location-based advertising...]]></description>
			<content:encoded><![CDATA[<p>This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple&#8217;s blog post last week regarding rejecting apps with location-based advertising:</p>
<p><em>&#8220;If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user&#8217;s location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.&#8221;</em></p>
<p>Why does this suck? Because it doesn&#8217;t allow developers or advertisers to deliver relevant ads to users depending on where they are. There is a caveat however. If your app is a location-based app, it&#8217;s OK to serve geo-targeted ads. If your app is a game, rejected. Apple claims that this is to protect the user experience but really, how would serving location-based ads in a game comprise the user experience?</p>
<p>The real reason, as most see it, is to leverage their recent purchase of the Quattro ad network which will most likely be integrated into the iPhone development SDK.</p>
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