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	<title>GLOW Interactive &#124; BLOG &#187; Design</title>
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	<link>http://blog.glowinteractive.com</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
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		<title>Is it Duke Nukem&#8230; or Fashion Week?</title>
		<link>http://blog.glowinteractive.com/2011/04/is-it-duke-nukem-or-fashion-week/</link>
		<comments>http://blog.glowinteractive.com/2011/04/is-it-duke-nukem-or-fashion-week/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 17:28:13 +0000</pubDate>
		<dc:creator>Peter Kondratowicz</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Dead-Space]]></category>
		<category><![CDATA[Fashion]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=983</guid>
		<description><![CDATA[Clothing is awesome.  Especially when there aren’t boundaries between a jacket the Mario Bros are wearing and one you’d wear in real life.  When I was in college one of my classmates would wear a pair of mad scientist goggles...]]></description>
			<content:encoded><![CDATA[<p>Clothing is awesome.  Especially when there aren’t boundaries between a jacket the Mario Bros are wearing and one you’d wear in real life.  When I was in college one of my classmates would wear a pair of mad scientist goggles.  It looked like you’d find her in a steam punk style video game, not a poetry and art class.  This often makes me think, are our clothes made of thread&#8230; Or from pixels?  If you don’t know the difference then you’re already the virtual fashion-head fit for the future!</p>
<p>Why do I bring this to your attention?  I design for online games.  And I love fashion.  And recently I was watching a friend play a video game the other day and it dawned on me:  Cross-pollination of fashions appears quite prevalent between the Dead Space 2 console game and the recent clothing line designs by French clothing designer Thierry Mugler.  It’s so apparent, that you wouldn’t be able to notice which clothes are in the netherworld or on the runway.</p>
<p>Isaac, Dead Space 2 character, and his wonderful mutant monster enemies are compelling.  Isaac’s getup falls in a world of gothicism and unpolished tech.  He wears a coat of blood and gore just like we wear a raincoat.  Isaac is really tall, about 6.5 feet. It looks like he’s always about to start a brawl.  He glows and his body is covered head to toe with metal armor.  You see a lot of similar people on the street but they’re wearing metallic stud encrusted shoes and jackets from department stores and Soho boutiques.  It’s their own type of armor.</p>
<p>Mugler’s Fall 2011 collection operated around the theme of black latex, savages, and skeletons; which is similar to the spawn of Dead Space 2.  Mugler’s models were also covered head to toe in tattoos just like Isaac is covered in gore, it&#8217;s like they could be friends.  It seems they spent their life savings at the tattoo parlor to get ready for this show.  It’s so real it&#8217;s sinister and chilling.</p>
<p><a href="http://blog.glowinteractive.com/wp-content/uploads/2011/04/design_post_dukenukem_or_fashion_1.jpg"><img class="alignnone size-full wp-image-985" title="design_post_dukenukem_or_fashion_1" src="http://blog.glowinteractive.com/wp-content/uploads/2011/04/design_post_dukenukem_or_fashion_1.jpg" alt="Duke Nuk'em or Fashion Week?" width="670" height="720" /></a></p>
<p>Another designer that seems to cross-pollinate fashion with video games is Swedish designer Patrik Soderstam. Soderstam likes to color with clothing and crosses style with Nintendo Wii games like Wario Smooth Moves and Wii’s Mii characters.  Combining Wii and Soderstam is like reincarnating those inflatable beach toys from the 99-cent store into todays fashions!</p>
<p><a href="http://blog.glowinteractive.com/wp-content/uploads/2011/04/design_post_dukenukem_or_fashion_2.jpg"><img class="alignnone size-full wp-image-986" title="design_post_dukenukem_or_fashion_2" src="http://blog.glowinteractive.com/wp-content/uploads/2011/04/design_post_dukenukem_or_fashion_2.jpg" alt="Duke Nuk'em or Fashion Week?" width="670" height="687" /></a></p>
<p>What can all this lead to?  Will people start dressing like video game characters instead of movie stars?  Maybe our bodies will gradually evolve into pixels, who knows!  Our virtual world allows for a network between clothing and video games.  With this hybrid set in stone today, I do believe that the future will bring a lot more fun fashions for both video games&#8230; and ourselves.</p>
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		<title>Radballs Revealed to Rave Reviews</title>
		<link>http://blog.glowinteractive.com/2011/03/radballs-revealed-to-rave-reviews/</link>
		<comments>http://blog.glowinteractive.com/2011/03/radballs-revealed-to-rave-reviews/#comments</comments>
		<pubDate>Wed, 16 Mar 2011 13:01:34 +0000</pubDate>
		<dc:creator>Ashley LeBlanc</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=1073</guid>
		<description><![CDATA[Last night we attended the NY Gaming March Meetup at AOL Ventures to unveil the new Glow Play game, Radballs, with co-creator Neil Voss.  ]]></description>
			<content:encoded><![CDATA[<p>Last night we attended the NY Gaming March Meetup at AOL Ventures to unveil the new Glow Play iOS game, Radballs, with co-creator Neil Voss.  We were excited to be a part of the event and to showcase our game to the public for the first time amid such a great group of industry people.</p>
<p>The other presenters were all excellent, and we really enjoyed hearing about some of the games and platforms that will be coming to market in the near future.  But I will freely admit that we were really amped to showcase Radballs.  As Neil, Jan and Andy took to the podium to begin the presentation, I heard Neil start to explain the inspiration for our music-driven action puzzle game and I observed the audience.  When Andy started playing the game I watched as the onlookers started bobbing their heads along with the music, smiling and remarking to one another.  The game looked and sounded amazing, and we weren’t the only ones who noticed.</p>
<p>When the Q&amp;A portion began, there were a number of compliments paid to the game, people interested in talking with the developers afterwards and excitement about a unique and fun game being released for iOS.  The promotional buttons we handed out were also a big hit, with some people even coming back to make sure they collected all of the Radballs.  However, our favorite moment of the night came when an audience member asked if players were limited to the songs that came with the game.  When Neil informed her that players are able to import music from their iTunes library, she followed up by asking if imported music can really be affected by the game play and scratched by the player.  Neil assured her that this was the case, to which she replied, “That’s awesome.”</p>
<p>Actually, it’s Rad.</p>
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		<title>Photoshop Variables: The Equivalent to Indesign&#8217;s Linked Objects</title>
		<link>http://blog.glowinteractive.com/2011/02/photoshop-variables-the-equivalent-to-indesigns-linked-objects/</link>
		<comments>http://blog.glowinteractive.com/2011/02/photoshop-variables-the-equivalent-to-indesigns-linked-objects/#comments</comments>
		<pubDate>Tue, 01 Feb 2011 14:51:26 +0000</pubDate>
		<dc:creator>Meagan Burns</dc:creator>
				<category><![CDATA[Codify]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Adobe-Variables]]></category>
		<category><![CDATA[Design-Tips]]></category>
		<category><![CDATA[Indesign-Links]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=976</guid>
		<description><![CDATA[If I had to personify the Adobe Suite, I would say that each program is talented in it's own way, but some are just not meant for college. Now, if Daddy Adobe and Momma Suite just had one child, maybe that child would get all the smarts and become the next President...]]></description>
			<content:encoded><![CDATA[<p>If I had to personify the Adobe Suite, I would say that each program is talented in it&#8217;s own way, but some are just not meant for college. Now, if Daddy Adobe and Momma Suite just had one child, maybe that child would get all the smarts and become the next President. Alas, that didn&#8217;t happen, and we are left wondering why we can&#8217;t just take the features we really love from each program and sew them together into our own little mutant Adobe Frankenshop. Ah, what a perfect world that would be.</p>
<p>I know I don&#8217;t speak alone when I say I would love to see Indesign&#8217;s link panel implemented into Photoshop. The ability to import external linked images into Indesign has been one of the most useful features I&#8217;ve come across and is poorly lacking in Photoshop&#8217;s smart objects. Although powerful, we would still have to open 20+ files just to change the color of a header from red to blue.</p>
<p>BUT WAIT! No need to zap your little Frankenshop to life yet. Check out these following tutorials on Photoshop Variables: the poorly named equivalent to Indesign Links! Although Variables are a bit more complicated, it sure beats suffering the consequences when your mutant program becomes self-aware. Eeek!</p>
<p><strong>ADOBE VARIABLE BASICS:</strong><br />
All you need to know about linking out to an external .psd.</p>
<ul>
<li> Importing an external header .psd that will update over many mockups: <a href="http://bit.ly/9vvg1R">http://bit.ly/9vvg1R</a></li>
</ul>
<ul>
<li>Similar tutorial: <a href="http://bit.ly/fUbmNo">http://bit.ly/fUbmNo</a></li>
</ul>
<p><strong>ADOBE VARIABLES &amp; EXCEL:</strong><br />
Check out these tutorials about using excel spreadsheets in conjunction with variables.</p>
<ul>
<li> Create Mailing Labels: <a href="http://bit.ly/bo1N4L">http://bit.ly/bo1N4L</a></li>
</ul>
<ul>
<li> YouTube Video: <a href="http://youtu.be/bJV6ug1npyQ">http://youtu.be/bJV6ug1npyQ</a></li>
</ul>
]]></content:encoded>
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		<title>Coolest thing since Sliced Bread: Fontshop releases Web FontFonts</title>
		<link>http://blog.glowinteractive.com/2010/02/coolest-thing-since-sliced-bread-fontshop-releases-web-fontfonts/</link>
		<comments>http://blog.glowinteractive.com/2010/02/coolest-thing-since-sliced-bread-fontshop-releases-web-fontfonts/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 21:25:03 +0000</pubDate>
		<dc:creator>Meagan Burns</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[Design-Tips]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[Fontshop]]></category>
		<category><![CDATA[Web-FontFonts]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=758</guid>
		<description><![CDATA[When I opened my monthly FontShop newsletter this morning, I swear I heard angels singing. FontShop has released over 30 of it's most popular faces in WOFF and EOT Lite format.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">When I opened my monthly FontShop newsletter this morning, I swear I heard angels singing. FontShop has released over 30 of it&#8217;s most popular faces in WOFF and EOT Lite format. This includes faces such as FF DIN (yes!), FF Meta, FF Dax, FF Kievit and others. WOFF/EOT Lite format is a type of font file specifically made for web to be used in conjunction with the @fontface CSS property. This property allows designers to use any typeface on the web, providing the font file is in the correct safe for web format. Yes, you heard me, <strong>THIS PROPERTY ALLOWS DESIGNERS TO USE ANY TYPEFACE ON THE WEB</strong>. Hear those angels yet? Click the image above to view Fontshop&#8217;s blog post and learn more about how to utilize their Web FontFonts. If you are experiencing a lost connection when viewing their post, sit tight, there are many excited designers trying to access this page as well.</p>
<p style="text-align: left;"><a href="http://www.fontshop.com/blog/?p=1763" target="_blank"><img class="alignnone size-full wp-image-761" title="design_post_fontfonts" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/design_post_fontfonts.jpg" alt="Fontshop's announcement" width="670" height="320" /></a></p>
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		<title>Removing the Dreaded &#8220;Copy&#8221; Text from Photoshop Layers&#8230;</title>
		<link>http://blog.glowinteractive.com/2010/02/photoshop-remove-copy/</link>
		<comments>http://blog.glowinteractive.com/2010/02/photoshop-remove-copy/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 15:47:25 +0000</pubDate>
		<dc:creator>Meagan Burns</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Design-Tips]]></category>
		<category><![CDATA[Photoshop]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=677</guid>
		<description><![CDATA[One of the most annoying things in Photoshop that semi-organized users need to deal with, is the fact that "copy" is added to every duplicated layer, leaving you with a mess of "layer copy 1, layer copy 2, layer copy 3, etc. etc." Luckily, there's an <del>app</del> script for that.]]></description>
			<content:encoded><![CDATA[<p>One of the most annoying things in Photoshop that semi-organized users need to deal with, is the fact that &#8220;copy&#8221; is added to every duplicated layer, leaving you with a mess of &#8220;layer copy 1, layer copy 2, layer copy 3, etc. etc.&#8221; Luckily, there&#8217;s an <span style="text-decoration: line-through;">app</span> script for that.</p>
<p><a title="Get rid of Copy Script" href="http://ps-scripts.com/bb/viewtopic.php?p=13467" target="_blank">Download the script here</a>, and add it to your Adobe Extensions manager. Reopen Photoshop and voila! It will be under Window &gt; Extensions. Fire it up, give it a few minutes and boom! No more annoying &#8220;copy 1,2,3&#8230;&#8221; and the resulting hair pulling.  It works for MAC and Windows.  No more of this&#8230;</p>
<p><a title="Get rid of Copy Script" href="http://ps-scripts.com/bb/viewtopic.php?p=13467" target="_blank"><img class="alignleft size-full wp-image-680" src="http://blog.glowinteractive.com/wp-content/uploads/2010/02/design_post_remove_copy_script.jpg" alt="Photoshop Remove &quot;Copy&quot; Text Script" width="670" height="236" /></a></p>
<p>Now, in retrospect, Photoshop has really made our lives so much easier,  so to bash Adobe&#8217;s poor decision making in adding &#8220;copy&#8221; to duplicated layers seems trivial. Just like the most current generation will never know what it was like to blow into a Nintendo Cartridge to get it to work, my generation will never know what it was like to design without the aid of the computer. Phototypesetting, paste-ups, rub-on lettering are these panels in Illustrator or something?</p>
<p>Anyway, thank you to Mike Hale for making all of our lives a bit easier, maybe you can make an extension to better Photoshop&#8217;s Pen tool? *Hint* *Hint*</p>
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