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	<title>GLOW Interactive &#124; BLOG &#187; Peter Levin</title>
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	<link>http://blog.glowinteractive.com</link>
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		<title>Mobile Advertising: Back To The Browser</title>
		<link>http://blog.glowinteractive.com/2010/09/mobile-advertising-back-to-the-browser/</link>
		<comments>http://blog.glowinteractive.com/2010/09/mobile-advertising-back-to-the-browser/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 12:00:05 +0000</pubDate>
		<dc:creator>Peter Levin</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[RichMedia]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=954</guid>
		<description><![CDATA[It's no surprise that Apple has dropped the ball in creating and delivering iAds, they shouldn't have entered the creative space in the first place.

When Apple announced that they would be exclusively creating iAds for clients, most industry insiders were skeptical. Turns out they were right, as the result has been delayed ads, delayed campaign rollouts and a slew of dissatisfied customers.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s no surprise that Apple has <a href="http://www.adotas.com/2010/08/many-iads-tripped-up-at-starting-gate/">dropped the ball in creating and delivering iAds,</a> they shouldn&#8217;t have entered the creative space in the first place.</p>
<p>When Apple announced that they would be <a href="http://www.adotas.com/2010/07/iad-another-revolution-for-apples-trophy-case/">exclusively creating iAds for clients</a>, most industry insiders were skeptical. Turns out they were right, as the result has been delayed ads, delayed campaign rollouts and a slew of dissatisfied customers.</p>
<p>Since this topic seems to be a &#8216;We told you so&#8221; moment, we as an industry should focus on alternative means to delivering a powerful advertising and brand experience through new mobile devices. There is another way advertisers can get quality, rich-media advertising compatible with all popular devices (including iPhones, iPads, Androids and tablets), without Flash and without Apple.</p>
<p>The answer is simple, and yet many have overlooked it as a powerful vehicle for delivering advertisements: the browser. The fact that Apple&#8217;s mobile Safari browser has dominated the market should make us all see the magnitude of what this approach could mean billions of impressions, without having to download an app.</p>
<p>Blasphemy, I know, but I&#8217;m saying it&#8217;s possible to distribute great content outside the world of apps and plug-ins. With that being said, the alternative and logical next step in mobile advertising is to build HTML5 advertisements to run in-browser, not within apps. We&#8217;ve seen and heard about the HTML5 video alternative to Flash, but this article is more about how HTML5 will affect advertising and rich-media.</p>
<p>Just like any technology option, the pros and cons of the technology need to be considered when deciding on what to deploy based on the target device, intended audience and environment. At Glow Interactive, we consider ourselves technologists with a creative bent, so we like to embrace all the latest and greatest options and see what we can do with them.</p>
<p>Given our experience in working with HTML5 and other technologies, these are what we at Glow see as the main pros and cons of HTML5:</p>
<p><strong>Pros:</strong></p>
<ul>
<li>The technology is built off existing web development standards that have been around for a long time ultimately shortening the time-to-market and need to learn new technology</li>
<li>An isolated and controlled browser and operating system (OS) environment drastically reduces quality assurance (QA) time and development</li>
<li>HTML5 offers an alternative to static ads left behind because a user doesn&#8217;t have Flash, and with Apple&#8217;s devices cant acquire it</li>
<li>The rich-media ads are cheaper to develop than iAds and don&#8217;t require Apple&#8217;s involvement or approval process, which could mean the difference to a brand being first or following its competitors</li>
<li>Fluid, Flash-like experiences can be achieved with ease</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Ads would be less immersive, as in-app ads command attention as they are user-initiated with &#8220;a lean-forward&#8221; approach to consumer advertising</li>
<li>In-browser ads can be easily overlooked if consumers don&#8217;t know what to be looking for</li>
<li>Purchasing power seamlessly integrated within the advertisement isn&#8217;t possible in this configuration</li>
<li>Although HTML5 is gaining momentum, not all ad-serving platforms and publishers support the delivery of these types of ads (yet)</li>
</ul>
<p>As mentioned earlier, we developed this list of pros and cons to be fair and open about the possibilities on the table. In order to experience an advertisement built in this environment, just fire up your mobile Safari browser and point it to this <a href="http://www.glowinteractive.com/syfy/" target="_blank">advertisement</a>.</p>
<p>This advertisement is a prime example of a rich HTML5 experience replete with videos, animation and content. It takes advantage of touch gestures by allowing users to spin the navigation with their finger, and it functions very much like a Flash banner that you would normally see in a desktop browser. No more static alt-images left behind in an environment that is worthy of attention!</p>
<p>The unit created for the television network Syfy ran exclusively on <em>The New York Times</em> in conjunction with the premiere of Syfy&#8217;s smash hit Warehouse 13, the most watched series in channel history was served up by EyeWonder and developed by Glow Interactive.</p>
<p>So the next time you are considering rich mobile advertising, consider an HTML5 banner. We think it provides a solid alternative experience and you won&#8217;t be waiting around, watching competitors beat you to the punch.</p>
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		<title>Apple getting into the ad business?</title>
		<link>http://blog.glowinteractive.com/2010/02/apple-getting-into-the-ad-business/</link>
		<comments>http://blog.glowinteractive.com/2010/02/apple-getting-into-the-ad-business/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 18:44:49 +0000</pubDate>
		<dc:creator>Peter Levin</dc:creator>
				<category><![CDATA[Industry Ramblings]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Quattro]]></category>

		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=657</guid>
		<description><![CDATA[This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple's blog post last week regarding rejecting apps with location-based advertising...]]></description>
			<content:encoded><![CDATA[<p>This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple&#8217;s blog post last week regarding rejecting apps with location-based advertising:</p>
<p><em>&#8220;If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a user&#8217;s location, your app will be returned to you by the App Store Review Team for modification before it can be posted to the App Store.&#8221;</em></p>
<p>Why does this suck? Because it doesn&#8217;t allow developers or advertisers to deliver relevant ads to users depending on where they are. There is a caveat however. If your app is a location-based app, it&#8217;s OK to serve geo-targeted ads. If your app is a game, rejected. Apple claims that this is to protect the user experience but really, how would serving location-based ads in a game comprise the user experience?</p>
<p>The real reason, as most see it, is to leverage their recent purchase of the Quattro ad network which will most likely be integrated into the iPhone development SDK.</p>
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