<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Z-Buffer Implementation In Flash Alchemy</title>
	<atom:link href="http://blog.glowinteractive.com/2010/04/z-buffer-implementation-in-flash-alchemy/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.glowinteractive.com/2010/04/z-buffer-implementation-in-flash-alchemy/</link>
	<description>codify, media, gaming, industry ramblings, finance</description>
	<lastBuildDate>Sat, 05 May 2012 22:49:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Bastian Schneider</title>
		<link>http://blog.glowinteractive.com/2010/04/z-buffer-implementation-in-flash-alchemy/#comment-1102</link>
		<dc:creator>Bastian Schneider</dc:creator>
		<pubDate>Tue, 11 Jan 2011 10:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=802#comment-1102</guid>
		<description>Basing on the idea to perform perspectively correct texture mapping supported by a framebuffer within flash, we&#039;ve developed a complete 3D Engine using Alchemy. The performance results are great, checkout http://blog.badnoob.com/index.php/topic,31.0.html</description>
		<content:encoded><![CDATA[<p>Basing on the idea to perform perspectively correct texture mapping supported by a framebuffer within flash, we&#8217;ve developed a complete 3D Engine using Alchemy. The performance results are great, checkout <a href="http://blog.badnoob.com/index.php/topic,31.0.html" rel="nofollow">http://blog.badnoob.com/index.php/topic,31.0.html</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

