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	<title>Comments on: Bresenham&#8217;s Line Algorithm in Flash Alchemy</title>
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		<title>By: Jan Kalis</title>
		<link>http://blog.glowinteractive.com/2010/04/bresenhams-line-algorithm-in-flash-alchemy/#comment-117</link>
		<dc:creator>Jan Kalis</dc:creator>
		<pubDate>Sat, 17 Apr 2010 21:37:33 +0000</pubDate>
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		<description>makc: Sure, I could do a couple of non-Flash 10 optimizations, but this was a good excuse to look into Alchemy :)</description>
		<content:encoded><![CDATA[<p>makc: Sure, I could do a couple of non-Flash 10 optimizations, but this was a good excuse to look into Alchemy :)</p>
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		<title>By: makc</title>
		<link>http://blog.glowinteractive.com/2010/04/bresenhams-line-algorithm-in-flash-alchemy/#comment-114</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Sat, 17 Apr 2010 12:44:29 +0000</pubDate>
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		<description>or you just could use a sequence of ~5 grass tile images for different gravity vectors.</description>
		<content:encoded><![CDATA[<p>or you just could use a sequence of ~5 grass tile images for different gravity vectors.</p>
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