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	<title>Comments on: Quake in Flash 9</title>
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	<link>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/</link>
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		<title>By: Jan</title>
		<link>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/#comment-39</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Mon, 08 Feb 2010 15:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=266#comment-39</guid>
		<description>Mehrdad: The only reason it&#039;s Flash 9 is that the development started over a year ago and was originally meant for a client - at that time we couldn&#039;t use Flash 10 yet. I have a Flash 10 version now, but interestingly, it doesn&#039;t make it much faster.</description>
		<content:encoded><![CDATA[<p>Mehrdad: The only reason it&#8217;s Flash 9 is that the development started over a year ago and was originally meant for a client &#8211; at that time we couldn&#8217;t use Flash 10 yet. I have a Flash 10 version now, but interestingly, it doesn&#8217;t make it much faster.</p>
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		<title>By: makc</title>
		<link>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/#comment-38</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Sat, 06 Feb 2010 11:59:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=266#comment-38</guid>
		<description>Man, this is getting ridiculous. Everyone writes their own implementation, instead of collaborating on some common one. We could be far beyond these demos by now.

That&#039;s not to say that your demo isn&#039;t cool. I.e., you seem to have very smooth lightmaps - a thing I could never really fix in paperquake.</description>
		<content:encoded><![CDATA[<p>Man, this is getting ridiculous. Everyone writes their own implementation, instead of collaborating on some common one. We could be far beyond these demos by now.</p>
<p>That&#8217;s not to say that your demo isn&#8217;t cool. I.e., you seem to have very smooth lightmaps &#8211; a thing I could never really fix in paperquake.</p>
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		<title>By: Mehrdad sanjabi</title>
		<link>http://blog.glowinteractive.com/2010/01/quake-in-flash-9/#comment-37</link>
		<dc:creator>Mehrdad sanjabi</dc:creator>
		<pubDate>Sat, 06 Feb 2010 09:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.glowinteractive.com/?p=266#comment-37</guid>
		<description>So, does it mean if you take advantage of flash player 10&#039;s 3D capabilities, then you&#039;d have yet a faster engine?
:D</description>
		<content:encoded><![CDATA[<p>So, does it mean if you take advantage of flash player 10&#8242;s 3D capabilities, then you&#8217;d have yet a faster engine?<br />
:D</p>
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