When I opened my monthly FontShop newsletter this morning, I swear I heard angels singing. FontShop has released over 30 of it’s most popular faces in WOFF and EOT Lite format.
The task is simple: how to go about a motion blur of a fast-spinning OpenGL ES sphere on the iPhone? That is, how to achieve the following effect…
This article is part of a multi-part series on using FLEX builder for banner development. The article here represents a starting point for developing standard flash media with FLEX. In future articles we will look into rich media development, and how to integrate 3rd party api’s such as Doubleclick or Pointroll into your FLEX projects.
This is a follow-up to the first article about training creatures to walk using neural networks and genetic algorithms. The next creature I decided to train is a worm. Here’s the result (generation ~200).
I remember seeing Karl Sims’ video Evolved Virtual Creatures a long time ago. I was completely stunned but unfortunately forgot about it for many years. I was reminded of it again last year when reading about training neural networks using genetic algorithms and decided to evolve my own creatures.
One of the most annoying things in Photoshop that semi-organized users need to deal with, is the fact that “copy” is added to every duplicated layer, leaving you with a mess of “layer copy 1, layer copy 2, layer copy 3, etc. etc.” Luckily, there’s an app script for that.
Gmail is my holy grail. It’s my online quiet place. And yesterday Google Buzz came and crashed my pad like an old friend looking for a couch. It’s noisy, distracting and appears to be duplicating existing services that serve me quite well.
This topic is obviously trending and nothing new but the more I hear about it, the more it irks me. There has been a huge uproar over Apple’s blog post last week regarding rejecting apps with location-based advertising:
“If your app uses location-based information primarily to enable mobile advertisers to deliver targeted ads based on a [...]
This first person 3D ski game is an office favorite. Collect time, speed and jump bonuses and avoid the sun flares, blizzard and slow motion items to maximize your track times. Take to the slopes of Mt. Saint Junior and challenge its five tracks.
“The only things certain in life are death and taxes.”
We can thank Ben Franklin for penning that truism. However, if Benny were alive today, he might have modified it to read “The only things certain in life are death and taxes and increased interactive marketing budgets.”
We made this game quite a bit ago (4-5 years ago) but thought it was worthy of reposting. The game was created for the USA Network’s hit show Monk and gives you a peek into the wild world of Monk’s OCD.
Nearly two months ago, shortly after the release of the Droid and subsequent escalation in chatter with respect to the “Google Phone” I discussed my complete dissatisfaction with the state of the iPhone as it pertained to Apple/AT&T and the impending threat (very serious threat) posed by the Google Phone.
About a year ago, our company decided to come up with a game that would utilize a highly stylized 3D city neighborhood as the main “menu” for the game. In a nutshell, just a couple of semitransparent 3D boxes. I figured, rather than looking into an existing Flash 3D engine, I can code it myself.
USA Network’s: White Collar – Chasing the Shadow is our most recent game release. It is an experiential game packed with live action video, puzzles, ciphers and forgeries.
Go green by playing the eco-friendly version of this classic game. It is a 2D style game (not the 3D “tower” style) where your goal is to match identical tiles and clear them from the board.
Bugs Gone Wild & Attack on Mother Earth are two throwback arcade style games that were created for USA Network and SYFY respectively.
Most Flash 3D engines use a clever technique called normal mapping to compensate for the lack of mesh detail. How could a normal map be used for Phong shading? We already have all the normals we need, the only problem left is the shininess exponent, that would have to be computed per pixel. My solution follows.
Earlier this year Grant Skinner organized coding competition. The task was particularly simple: to code something cool in ActionScript using at most 140 characters (whence the name, tweetcoding). As everybody else, let me talk about my submissions a little bit, too.
Steady State is a combination puzzle and skill game. It requires players to create “buildings” out of various shaped game pieces in order to reach a designated height.
Geo Trail is a spatial cognition game where the objective is to navigate a block across a gridded game board in a way that it will fall through a specified hole in the game board.